An update to TeamSpec has been released. The major changes include:
- The Level Editor is now included in the TeamSpec Demo folder, during the time of the demo. To find it, go to
Program Files (x86)\Steam\steamapps\common\TeamSpec Demo\TeamSpecMapEditor.exe - Improved performance of compiling shaders and fixed issues with how they were stored with DX12 enabled.
- Fixed issues where some shaders would not warm up properly, leading to occasional one-time game freezes the first time you saw a special effect (like a frozen target, an on-fire target, a building, etc.)
- Added several launch options found here.
- Added a work-in-progress holding animation for the Thermal Void.
- Fixed an issue with the fingers of the characters having the wrong rigging and the wrong weight painting.
- Fixed an issue where frozen gibs and ragdolls would still jiggle.
- A character killed via a non kinetic weapon while frozen (like the Pulse Rifle) will not shatter and instead will die as a frozen statue.
- Changing class outside of a spawn room will automatically apply that class the next time you enter your spawn room, even if you haven't died.
- Clicking save on a class you are editing now automatically applies it too.
tr_academy
- Fixed an issue with bots sometimes not resupplying.
- Fixed an issue with buildings not gibbing in the struction range.